//
//  AppDelegate.m
//  testPush_58
//
//  Created by dllo on 15/11/19.
//  Copyright (c) 2015年 lanou3g. All rights reserved.
//

#import "AppDelegate.h"
#import "XGPush.h"
@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    
    
    
#pragma mark -- 第一步:注册
    //系统判断
    if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0f) {
            // 注册通知(此方法是系统IOS8.0以上使用)
        [[UIApplication sharedApplication] registerUserNotificationSettings:[UIUserNotificationSettings settingsForTypes:UIUserNotificationTypeSound | UIUserNotificationTypeBadge | UIUserNotificationTypeAlert categories:nil]];
        
        [[UIApplication sharedApplication] registerForRemoteNotifications];
        
    } else {
        // ios 8.0以下使用
        [[UIApplication sharedApplication] registerForRemoteNotificationTypes:UIRemoteNotificationTypeSound | UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert];
    }
    //初始化信鸽
    [XGPush startApp:2200165495 appKey:@"IU78YA5GI98W"];
    
    
    return YES;
}

#pragma mark -- 注册失败,返回一个error
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
    NSLog(@"Error  ======  %@", error);
}



#pragma mark --  第二步:注册成功,从推送服务器返回给app一个token
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
    
#pragma mark---将获得token发送给自己的服务器
//    NSLog(@"Token =====  %@", [deviceToken description]);
    [XGPush registerDevice:deviceToken];
}



#pragma mark -- 第五步:发送通知成功返回通知内容
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
    NSLog(@"userInfo  =======  %@", userInfo);
}











- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
